Software Engineer, Graphics and Computational Geometry

The Role: Software Engineer, Graphics and Computational Geometry

Location: Redwood City, CA


Software Engineer, Graphics and Computational Geometry

Working at the intersection of hardware, software, and molecular science, we are committed to delivering on the promise of 3D printing, enabling commercial customers to go beyond basic prototyping to 3D manufacturing.

Our company is built on the idea that when diverse fields of study come together, we are able to solve challenging problems. We have grand dreams to build technology that will influence industries around the world. You will be joining a diverse team with a dynamic culture, where team success is as important as celebrating individual contributions.

Our company is looking to hire a strong software engineer with an even stronger background in graphics and computational geometry to help our company design and implement software to design and process futuristic parts -- like the midsole jointly developed by our company and adidas -- that can't be manufactured any other way.

Our ideal candidate will have proven expertise in one or more of the following areas:

·2D and 3D graphics algorithm design and implementation, including GPU programming
·Surface and volume mesh generation, analysis, and adaptation
·Numerical linear algebra and optimization
·Building and shipping significant software components


  • BA/MS/PhD in computer science, computational mechanics, mathematics or related field

    1. 3+ years experience

Nice to have:

  • Numerical methods for simulation

    1. Finite element analysis (experience with algorithm design and implementation)

    2. Experience with Linux and AWS

ITTina MondragonFull-time